About our Collections & Product Names
Sep 11, 2026
A long while ago, I had an ambition to release a TTRPG world I created for my friends and family. I (Alice Greenbrier, the eccentric renfaire loving owner of Verillas) love being a DM for campaigns and one-shots. My ttrpg world blended history, fantasy, and a strange take on a post- apocalyptic world.
Here are the cliff notes, in case you want to follow along. For now I merely name items based on where in the world they would have come from. But eventually... Perhaps I will create the graphic novel and TTRPG kickstarter of my dreams with art by my amazing and talented graphic artist wife.

Concept photo by my friend Key: Everbrennt Castle, post reconstruction. The center of the map below.
Major events:
- Present day apocalypse (war)
- Redevelopment Era: Second ending of civilization (disease that mutates living mammals escapes a lab) - enter fantasy creatures
- Redevelopment Era 2: The metor. civilization nearly ends but recovers in small pockets.
The Caldera
On a plateau, the castle Everbrennt is the center of the events of the recovery after the third and final apocalyptic event in our setting. What makes the story fun and unique is the blending of post-modern tech with an otherwise spear and wicker-basket-using society emerging from ruins. The catch? When I run campaigns in this world, anything modern has a battery, is ancient (damaged, likely), and has a limited number of applications as a result. A revolver that might have three 50% chances to do 3d10 damage (three bullets) left in it. A healing nanite solution with a single use. A long-range communication device with only 5 minutes of time remaining powered on. It allows me to pull out wild plot devices that amaze characters role played as having a primitive understanding of technology. Meanwhile, in the Bramblewood (and the elderwood at its core), strange and beautiful fae creatures roam and interact with the remaining human survivors. Delver communities emerge from underground, no longer recognizable as human. In the east, there is a swampland running red with iron bleeding from buried ruins in the caldera wall. The exiled, the deranged, and the dangerous camp there and join or hide from the gangs and raiders. Here is our world map, set in a crater with miles-high walls and churning oceans pinning the story into a manageably small realm.

Factions, and the collections of Verillas clothes named after them:
Bramblewood: Northern woods filled with the offspring of the infected. Formerly human blood lines now resembling fae creatures. Some are made more of energy than flesh.
Elderwood: A dense and black forest at the core of the bramblewood. At the center, an underground facility's ruins are once again active. A family with a dark past seeks to transcend their evolutionary limits.
Bramblecourt: A collection based on the fae nobility that rule the forest and contain the Elderwood at it's center. Primarily elves, wood sprites, owlbeasts, and the unique.
Rustmire: The lands to the east that run red with iron seeping from the miles high walls of the caldera. The corpse of a massive city is exposed in the layers of the wall, with layers built upon layers like rings in a tree stump. All blasted, melted, and buried in dirt from a war and an astral visitor long past. Home to raiders, barbarians, and undesired exiles.
The Deadlands: Home to humans seeking to rebuild communication, transportation, and trade outside the caldera - if, that is, anyone outside is still alive on the planet. Living in the exposed peaks of sky scrapers from past eras and roaming the southern desert collecting scraps of technology and history.
Order 34: A secret society who's home base is in the deadlands that is working to reconnect an excavated monorail in order to bring unity, trade, and peace to the caldera and ultimately, to escape it. The order struggles with scrappers and thieves that raid restored monorail stations and precious, rare sources of energy.
The Blacktide Coast: Home to a triad of sea faring city states that war too much with each other to pose much threat to Everbrennt - aside from the occasional raid for food or supplies. The Darksail families seek to escape the caldera to expand into new lands or seek surviving nations, but thus far are pinned in by frequent storms that seem alive. Buried twisted metal hulks in the sea make travel more dangerous than navigating a reef in a canoe during a hurricane.
Highperch: A cliff-wall conclave of magic users who study technology and the arcane. Sometimes a trade partner of Everbrennt, but largely reclusive.
BrightPoint Mountain: Home to a few hydroponic farms using found technology. Brightpoint's citizens are largely human and live in fortified caves with little to no connection to the underways.
The Underways: A system of tunnels and caverns leading through stone walled chambers and sections of long buried shopping malls, townships, and factories. Subterranean humans have evolved over hundreds of years to be taller, stronger, and usually quite pale. Perhaps a cross between pallid orcs and humans, delvers are often kind and civilized but not particularly intelligent. They have little use for the technology buried all around them. The underways permeate most of the caldera, and secret entrances and exits are used for smuggling, trade, and storm shelters.
Kil'Rok: I have yet to name any Verillas products after this place. A half buried research center populated by a colony of humans that frequently skirmish with Everbrennt. While they hold the keys to more advanced technologies, they lack the ability to grow much of their own food, and their population is quite small. Kil'Rok is often beseiged by raider clans from the north, creating a delicate balance between it's powerful militia and its two hostile neighbors. Kil'Rok has been the setting of some truly unhinged rpg campaigns in which srtange futuristic technology interacts with magic and medieval mundane.
Now you know a bit about why our products aren't named "renaissance faire shirt low price cotton mens fitted lace up ghillie" like 2000's eBay listings for SEO, but rather something flavorful. The magic of story telling is what got me into doing what I do. Clothing design and production is just a vehicle to somehow put my kids through college and feed my family while getting to enjoy my passion.
Now if I can just focus, perhaps I'll tell more of the story through flavor text hidden in the listing descriptions and landing pages of the site. I love hints and rewards after a good search.